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The action descriptions are grouped by the socket type and category.
since 5.1.3For, For each , If Then Else, Sequence, and Table: For each have been moved from the Common category to the Flow Control category. Call Module has been moved from the Other category to the Flow Control category.
When the category and type has been selected, the detail action dialog will be displayed. The content of the dialog will vary depending on the category and type. The typical digital action item dialog is described below.
The dialog for adding and editing digital action items consists of an upper part that contains the item and the actions for that item. The lower part is common to all actions.
For some actions, for example Signal head, you need to first select the item and then you can select the action to do on that item. For example, for Signal head, you first select the signal head to act on and then you can select the appearence to set for that signal head.
The Edit screen is the same except for the title, the Create button and the current content will be in the fields.
The left section is normally used to select the item, such as a turnout or a sensor. The right section is the action to be performed. The default mode will be to use the Direct tabs.
The lower section contains a standard set of items
Control the selected Audio item.
In addition to setting the time using a constant value, the other LogixNG modes can be used. For example, the new time can be in a memory variable which will be used to set the fast clock time.
The Memory listen option can used to automatically update the fast clock time when the memory variable changes. This eliminates the need to have a separate expression to invoke the Set Fast Clock action.
The rate values can be whole numbers or decimals, such as .5. The rate values can also be supplied from the other LogixNG modes, such as a memory variable.
A Dispatcher train only exists from the time it is created until it is terminated. LogixNG uses the Dispatcher TrainInfo file to refer to a potential Dispatcher train. See the Saving and Retrieving Active Train Information section at Activate New Train. If the related train does not exist when the LogixNG action occurs, the action will be ignored. There will be no notification.
The Light intensity action is an alternate method to set the Variable Light Intensity value. The standard method sets the value directly from the action using any of the standard input methods.
This action creates a child analog expression called Intensity. Analog
expressions are normally used to create a dynamic values, such as random numbers. Using the
sin() function along with the Minutes
since midnight analog expression, it is possible to change light intensity based on the
time of the day using the fast clock or the system clock.
Here is an example using the sin() function.
Local variables are described in Chapter 8 - Local Variables.
Instead of specific actions, local variables use tabs to select the action.
Note: The Memory, Block and Reporter tabs have an option to listen to changes to their value.
Instead of specific actions, memory uses tabs to select the action.
The Reporter action is used to copy the report content to a memory variable or a LogixNG local variable. There are three kinds of information.
Note: The meaning of the reports and the state number are defined by originating hardware.
Request the current status of sensors. The request can be limited to specific connections or all connections. The action depends on whether the connection supports sensor state requests.
The delayed options are handled by Execute Delayed.
Plays the specified sound file. Specify the sound file to play by entering its name in the field provided. Click the file selection button to bring up a file selection dialog to aid in finding the file. Navigate to your sound file, then click your sound file's name in the dialog and the name will be copied to the field.
The Throttle action controls a throttle.
The analog expressions can be an analog memory expression or an analog constant expression. In the future, AnalogIO will also be available.
The digital expressions are either Always true or Always false .
The delayed options are handled by Execute Delayed.
Locks or unlocks a turnout. Select the name for the turnout, and choose the operation from the popup menu. Note: To control the type of turnout lock go to the Turnout Table and select the Lock Mode.
The Digital Formula action provides the ability to create formulas that are not directly related to other items, such as sensors, which use the Formula tab.
The formula action is in particular useful when working with local variables. You can for
example increase a local variable by the formula
index++ or make some
turnout = name.substring(2) which removes the first two
characters from the string.
The dialog for creating a Digital Formula consists of a single text field.
See Chapter 9 - Formula for details.
Delay the execution of the following action for a specified amount of time. This is the same as the Logix Delayed Set .... The main difference is that this can be used with any action, such as signals. The time delay units are milliseconds, seconds, minutes and hours.
The default mode is that once a timer starts, subsequent requests will be ignored. If Restart timer if already started is selected and a timer is already running, it will be canceled and started again. The subsequent action will be delayed until the timer finishes. If Use individual timers is selected, each request will be independent.
See Timeout for a conditional delayed execution.
The Many action executes many child actions.
Read an analog child expression and execute an analog child action.
Read a string child expression and execute a string child action.
Timer has a number of actions, each executed after a period of time. The time to wait can be 0, which means the related action is executed immediately. The Timer can be configured to only execute the actions once or continuously. The Timer can also be configured to start when the xml data file is loaded or only start when the "Start" expression returns True. The Timer stops when the "Stop" expression returns True. The time unit is selected from the combo box.
If all times to wait are zero, the timer will automatically stop after executing all the actions once, even if it is set to run continuously. This is a safety feature to avoid locking up JMRI.
To add a socket for the Timer action, edit the Timer and click the Add timer button and a new socket will be added to the end. To remove a socket for the Timer action, edit the Timer and click the Remove timer button and the last socket will be removed. The socket can only be removed if there is no action connected to it.
This example shows using the Timer to implement a traffic light. Note: This example shows renaming the A1, A2, etc. sockets to meaningful names.
Another example is using a Timer to blink a light. Create a Timer with a single socket and a Light action that toggles the light on/off. If you want different times for on and off, create a Timer with two sockets where the first socket turns the light on and the second socket turns the light off.
Breaks the execution of a For, For each or Table: For each action.
If Break happens in a Module and there is no loop in the Module itself, it breaks the loop in the calling ConditionalNG or Module.
See Chapter 10 - Modules for details.
Continues the execution of a For, For each or Table: For each action.
The current execution is aborted and the next loop is executed.
If Continue happens in a Module and there is no loop in the Module itself, it continues the loop in the calling ConditionalNG or Module.
Triggers an error. The user can enter an error message if desired.
This might be useful if a particular condition should never occur in the ConditionalNG or Module. In this case, the Error action can be used to alert the user.
Exits the execution of the ConditionalNG. If the Exit action is in a Module, the Module and the ConditionalNG will be exited.
For is a for-loop. It has four children.
When For is executed, the Init action is run once. After that, the While expression is evaluated. If the While returns true, the Do action is executed and at last the AfterEach action is executed. Then the process is repeated, except that the Init action is only executed once.
For each takes a Collection, a Map or a Manager as parameter and loops
thru all the items. For maps, each item is a Map.Entry. Use
getValue() to get the key and the value of each item in the map. If the
parameter is a manager, the method
getNamedBeanSet() is called to get all the
named beans in the manager.
Each item is placed in a specified local variable. The action is then invoked for each item.
The following example sets all of the sensors to Inactive.
For another example, see Listen on beans - Local variable.
Reads a digital child expression and if the answer is true it executes the then child action, else it executes the else child action.
There are two settings that control the if-then-else processing.
When is the If-Then-Else executed
How is the If expression evaluatedsince 5.1.6
The Else_If option provides a compact method to collapse a repetitive nested If-Then-Else tree.
To create a new Else_If expression/action pair, right click on the Else row and select Insert new socket before.
A new expression/action pair will be added before the Else.
Here is simple example of using LogixNG to create signal logic.
The example first checks the turnout block. If that is ok, it then checks the route to each possible destination signal based on the turnout state. If nothing works, it sets the signal to display Stop.
Returns from the Module or the ConditionalNG.
If Return is in a ConditionalNG, it's the same as Exit. But if it's in a Module, it only exits the Module, not the ConditionalNG.
The Sequence action executes a series of action/expression pairs. For each pair, the action will be performed and then the expression will wait until it becomes true. When it is true, the next action/expression pair will be started.
When a sequence action is added, it has connections for Start, Stop and Reset expressions.
See Chapter 11 - Table Actions for details on table actions.
Disable/Enable/Hide/Show an icon or label on a specific panel.
This action publishes a message. Both the topic and the message can be entered directly in the action or indirectly using a local variable or a memory.
This action subscribes to a topic. When someone publishes a message, this action triggers the execution of the CondtionalNG. It can also optionally put the topic and the message into local variables. The topic can use wildcard, like loco/# where # is the wildcard.
This action clears the slot status in the command station if you are using LocoNet.
Sets the speed of the Digitrax command station slots to zero.
This action forces an update of the LocoNet slot status in JMRI.
See Chapter 11 - Table Actions for details.
See Chapter 11 - Table Actions for details.
See Chapter 7 - Listen on beans for details.
Add a listener to the bean referenced by a local variable. The local variable can have either the system name, the user name or the bean itself. The Execute socket provides the logic that will be executed when an event occurs.
The bean Type and the listen local variable name are required. The other local variables are optional.
This action is especially useful together with the action For each. This sample listens for sensor state changes and prints a message on the system console.
See Chapter 11 - Table Actions for details.
While developing a ConditionalNG, it can be helpful to see field content, make note of the location within the tree, etc. Adding the Log data type in the Other category will display a dialog to configure the Log data options.
Another approach for displaying data is to use the Show dialog action.
Select either or both Log options
There are three format types.
The table lists the data sources for the comma separated and and string format options.
Click on the Add button to add an entry to the table. Select the source type and add the name or a reference in the Data field.
This example uses the string.format option to combine text with the contents of two memory variables.
See Chapter 8 - Debugging local variables for details.
LogixNG has an action called Logix that emulates how JMRI Logix works. The action Logix has one expression and a number of boolean actions. A boolean action is an action that takes a boolean value (true/false) and then decides what to do. The action Logix was added mainly to support import of JMRI Logix to LogixNG.
The Show dialog action displays a window that can be used to provide notification of an event that has occurred or needs to be handled. It can also be used to request whether an action should be performed by the LogixNG.
Normally, warnings and such can be handled by displaying a message in the system console. The dialog is useful when an immediate notification is needed.
The Show dialog definition is similar to the Log data definition. See Log data for details on formating and including variables.
Note: When the dialog is displayed, the rest of the conditional continues to run. In the first example, the A3 action will execute while the dialog is displayed.
After the dialog action has been created, two new rows are added. These are both optional and can be left empty.
Create a task that will run before JMRI shutdown occurs.
If the Expression is empty or returns true, the Action will be executed before JMRI shutdown continues. If the Expression returns false, the JMRI shutdown process is stopped.
The ShutdownComputer action can either shutdown or restart the computer, or shutdown or restart JMRI.
The Simulate turnout feedback action is used to make turnouts behave as expected when using a simulated layout connection. The feedback delay is 3 seconds.
The following feedback modes are supported. The available modes depend on the layout connection type.
The Connection name expression can be used to create a LogixNG that automatically enables turnout feedback when using a simulated layout connection.
The Timeout action is used to execute a default action if an expression is not true within the specified time internval.
The Timeout action dialog is similar to the Execute Delayed dialog. The Timeout configuration also requires an expression. If the expression is true before the time expires, the action is not executed.
The web browser action opens a web page in the web browser.
To make import from Logix to LogixNG easier, LogixNG has a special action, Logix, that works similar to a Conditional in Logix. The LogixNG Logix action has a digital expression socket and a digital boolean action socket. The usual setup in LogixNG is a Logix action with a Many child with a number of OnChange children.
The Many action is used together with the Logix action to let the Logix action have more than one action child.
This action is used together with the LogixNG Logix action and gives you the option to decide if the child action should be executed. The options are:
Sets the intensity of the selected variable light to an analog value.
Sets a memory to an analog value.
Sets the value of many analog actions.
Sets a memory to a string value.
The StringIO sets the string of a StringIO. There is currently one StringIO that can be used with this action: The LocoNet "LCThrottles" StringIO that sends a message to the LocoNet throttles.
Sets the value of many string actions.
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