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The Edit Conditional pane is where logical expressions are set up and where actions are specified. The Edit Conditional pane is displayed when a Conditional is created, or when the Edit button of a Conditional is pressed in the Edit Logix pane. The Edit Conditional pane at the top displays the system name and user name of the Conditional. The system name is automatically set by the program and cannot be changed. The user name may be edited by entering/modifying the text in the User Name field. The user name may not be the same as the user name of another Conditional in this Logix, but may be the same as the user name of a Conditional in a different Logix.
Next are two sections--one for the setup of a logical expression and one for set up of actions. Conditionals are statements of the form:
if (logical expression) then (action)
A Conditional has two distinct parts: its "logical expression" and its "action". The pane has separate sections for the set up of each.
The logical expression section contains a table of state variables, with two buttons below. The first column in the state variable table displays the row number of the state variable. This is only of importance when the Logic Operator choice is set to 'Mixed'. The second column contains an automatic AND when the Logic Operator choice is set to 'AND' or an automatic OR when the choice is 'OR'. When the choice is 'Mixed' the user may select AND or OR as needed. The third column contains a choice box that allows the user to select the NOT operator as needed. The fourth column is a description of the state variable type and the condition for which it is to be tested. Next is a column displaying the current state for the test description. The state displayed includes the effect of the NOT operator, if NOT is selected.
The Triggers Calculation column contains checkboxes that normally are checked, so that a change in the state variable will trigger a calculation of the Logix. For those cases where a change in a specific entity (sensor, turnout, etc.) should not trigger a calculation result, you should uncheck the checkbox by clicking on it. Unchecking the checkbox tells the program to monitor that entity for state changes and calculate the state of the Conditional, but take no action on the result of the calculation.
The last two columns of the table (Edit and Delete buttons) are used to edit or delete that row in the state variable table. Delete a state variable if you decide it is no longer needed. The State column of the table shows the state (true or false) of each state variable when it is evaluated.
At any time during the entry of state variable data, Check State Variables may be clicked to check entered data and evaluate state variables. When this button is pressed, checking and evaluation proceeds until the check completes successfully, or an error is detected. If an error is detected, checking stops for you to correct the error and click Check State Variables again. Please remember after editing name and data items to click a different cell in the table before clicking Check State Variables (or Update Conditional at the bottom of the window) so that the program is notified that you have finished your entry. Otherwise your entry may not take effect, and an error may be reported unnecessarily.
The default Logic Operator is "AND". In this case the Conditional will test if all variable tests are true, after taking the "NOT" negations into account. Using the Logic Operator box below the list of variables, you can change that to "OR" or "Mixed". "OR" means the conditional will be true if any one of the variable tests are true, after accounting for the negations. Selecting "Mixed" will let you enter a logical expression in a new text box using AND's, 'OR's and NOT's and the row numbers. In this expression, each variable is referred to by number, e.g. R1, R2, R3 for the 1st three variables, you can use the operators "and", "or" and "not" in addition to parentheses. Some examples:
R1 and R2
R1 or (R2 and R3)
(R2 and R3) or (R3 and R1)
Press the Add State Variable to add a state variable (a row in the state variable table). This brings up a pane with a choice box for the user to select a state variable type. Available state variables are documented below. When a type is chosen, the Edit Variable pane displays a text field for the name of the entity to be used for the state variable. When a name (either system name or user name) is entered, it must correspond to an existing entity (sensor, turnout, light, etc.). It is useful to open the Sensor Table when entering sensor names, or the Turnout Table to show available turnouts, etc. The actual format for entering names will depend on the conditional name selection method setting. See Conditional Name Selection Method.
For Conditional Variables, the text input field is replaced by two drop down combo boxes. The first box is used to select the Logix, the second box is used to select a Conditional that belongs to the selected Logix. since 4.7.4
After the name is entered, select the required state from the Variable State drop down box. Depending on the selected variable type and state, additional fields may be displayed.
At any time during the entry of state variable data, the Check State Variables button may be clicked to check the entered data and evaluate the state variables. When this button is pressed, the checking and evaluation proceeds until the check completes successfully, or an error is detected. If an error is detected, the checking stops for the user to correct the error and click Check State Variables again. Please remember after editing the system name and data items to click a different cell in the table before clicking Check State Variables (or Update Conditional at the bottom of the pane) so that the program is notified that you have finished your entry. Otherwise your entry may not take effect, and an error may be reported unnecessarily.
The action section contains a table of actions, with two buttons below. The action list shows a description of each action. The Edit button is used to change an action. The Delete button is used to delete an action.
Actions are evaluated in the order listed. To change that order, click the "Reorder" button on the "Edit Conditional" window. The right-most buttons by the actions will then let you select the first one, next one, etc.
To add a new action, press the "Add Action" button. A new "Edit Action" pane will appear. Select an action type in the type box. The data items needed to completely specify the action will appear to the right of the type box. If you don't know what needs to be entered in a data field, hover your cursor over it, and a hint message will appear. When a name must be entered, the name must correspond to the system name or the user name of an existing entity (sensor, turnout, signal head, etc.) of the proper type. Opening the Sensor Table when entering sensor names, or the Turnout Table to see available turnouts, etc., may be useful. Available action types are described in detail below. The actual method for entering names will depend on the conditional name selection method setting. See Conditional Name Selection Method
For each action, three options are available for when to trigger the action:
These refer to the calculated state of the Conditional, which is equal to the value of the logical expression as specified in the state variable table. One of these options must be selected. When done, click either "Update" to install your changes, "Cancel" to close the window without any changes or "Delete" to remove the action entirely.
When the logical expression and actions have been specified, click Update Conditional at the bottom of the window. This initiates a check of the logical expression (the same as done by Check State Variables) and a check of entered data for actions. If the user name has been edited, it is also checked. If an error is found, a message box opens announcing the error, and the update is stopped to allow you to correct the error and click Update Conditional again. If no error is found, the action is updated with the entered data, the Edit Conditional window is closed, and the user is returned to the Edit Logix window.
Two other buttons are available at the bottom of the Edit Conditional window. Clicking Cancel will close the Edit Conditional window without updating the Conditional. Clicking Cancel results in loss of any data that has been entered. The other button, Delete Conditional, provides an easy way to delete an unneeded Conditional. Click Delete Conditional to delete the Conditional being edited and return to the Edit Logix window.
Available state variables and actions are listed below. For more information, consult the main Logix documentation.
State variables that are currently available for use in Conditionals are listed below, along with information on each. State variables must always evaluate to either true or false. The condition resulting in true is given for each. If the condition is not met, the state variable evaluates to false. When a Logix is active, the states of entities (sensor, turnout, light, etc.) specified in state variables in its Conditionals are monitored, unless the Triggers Calculation checkbox of the state variable is unchecked. A calculation of all Conditionals in the Logix is triggered when any monitored state changes as noted below (if not obvious).
Actions that are currently available for use in Conditionals are listed below, along with information on each:
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