| AbstractAnalogAction |
The base class for LogixNG AnalogActions
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| AbstractDigitalAction |
The base class for LogixNG Actions
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| AbstractDigitalBooleanAction |
The base class for LogixNG Boolean Actions
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| AbstractStringAction |
The base class for LogixNG AnalogActions
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| ActionAtomicBoolean |
This action sets the value of an AtomicBoolean.
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| ActionAudio |
This action controls an audio object.
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| ActionBlock |
This action triggers a block.
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| ActionClock |
This action provides the ability to set the fast clock time and start and stop the fast clock.
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| ActionClockRate |
This action provides the ability to set the fast clock speed.
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| ActionCreateBeansFromTable |
This action listens on some beans and runs the ConditionalNG on property change.
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| ActionDispatcher |
This action triggers a Dispather ActiveTrain.
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| ActionEntryExit |
This action triggers a entryExit.
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| ActionFindTableRowOrColumn |
This action finds a table row or column.
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| ActionLight |
This action sets the state of a light.
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| ActionLightIntensity |
Runs an engine.
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| ActionListenOnBeans |
This action listens on some beans and runs the ConditionalNG on property change.
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| ActionListenOnBeans.NamedBeanReference |
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| ActionListenOnBeansLocalVariable |
This action listens on some beans and runs the ConditionalNG on property change.
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| ActionListenOnBeansTable |
This action listens on some beans and runs the ConditionalNG on property change.
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| ActionLocalVariable |
This action sets the value of a local variable.
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| ActionMemory |
This action sets the value of a memory.
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| ActionOBlock |
This action triggers an OBlock.
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| ActionPower |
This action turns power on or off.
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| ActionReporter |
This action triggers a reporter.
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| ActionRequestUpdateAllSensors |
Sets all engine slots to status common
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| ActionRequestUpdateOfSensor |
This action requests an update from the layout of the state of a sensor.
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| ActionRequestUpdateOfTurnout |
This action requests an update from the layout of the state of a turnout.
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| ActionScript |
Executes a script.
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| ActionSensor |
This action sets the state of a sensor.
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| ActionSetReporter |
This action sets the current report of a Reporter.
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| ActionShutDownTask |
Executes a digital action delayed.
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| ActionSignalHead |
Evaluates the state of a SignalHead.
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| ActionSignalMast |
Evaluates the state of a SignalMast.
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| ActionSound |
Plays a sound.
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| ActionTable |
This action sets a cell value of a LogixNG table.
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| ActionThrottle |
Runs an engine.
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| ActionThrottleFunction |
Sets a function on a throttle
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| ActionTimer |
Executes an action after some time.
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| ActionTimer.ActionData |
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| ActionTurnout |
This action sets the state of a turnout.
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| ActionTurnoutLock |
This action sets the lock of a turnout.
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| ActionWarrant |
This action triggers a warrant.
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| AnalogActionLightIntensity |
Sets the light intensity.
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| AnalogActionMemory |
Sets a Memory.
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| AnalogFactory |
The factory for AnalogAction classes.
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| AnalogMany |
Execute many Actions in a specific order.
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| Break |
Returns from a Module or a ConditionalNG.
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| Bundle |
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| Continue |
Returns from a Module or a ConditionalNG.
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| DigitalBooleanFactory |
The factory for DigitalAction classes.
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| DigitalBooleanLogixAction |
Executes an action depending on the parameter.
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| DigitalBooleanMany |
Execute many Actions in a specific order.
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| DigitalCallModule |
This action executes a module.
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| DigitalFactory |
The factory for DigitalAction classes.
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| DigitalFormula |
This action evaluates the formula.
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| DigitalFormula.ExpressionEntry |
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| DigitalFormula.SocketData |
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| DigitalMany |
Execute many Actions in a specific order.
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| DoAnalogAction |
Executes an analog action with the result of an analog expression.
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| DoStringAction |
Executes an string action with the result of an string expression.
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| EnableLogix |
This action enables/disables a Logix.
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| EnableLogixNG |
This action enables/disables a LogixNG.
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| Error |
Returns from a Module or a ConditionalNG.
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| ExecuteAction |
Executes a digital action.
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| ExecuteDelayed |
Executes a digital action delayed.
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| ExecuteProgram |
This action executes a program.
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| Exit |
Returns from a Module or a ConditionalNG.
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| For |
Executes an action when the expression is True.
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| ForEach |
Executes an action when the expression is True.
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| ForEachWithDelay |
Executes an action when the expression is True.
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| IfThenElse |
Executes an action when the expression is True.
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| JsonDecode |
This action decodes a Json string to a JsonNode.
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| LogData |
This action logs some data.
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| LogData.Data |
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| Logix |
Emulates Logix.
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| LogLocalVariables |
This action prints the local variables to the log.
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| ProgramOnMain |
Program a CV on main.
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| Return |
Returns from a Module or a ConditionalNG.
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| RunOnce |
Executes an action only one time.
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| Sequence |
Executes actions in a sequence.
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| SetLocalVariables |
This action sets some local variables.
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| ShowDialog |
This action show a dialog.
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| ShowDialog.Data |
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| ShutdownComputer |
This action sets the state of a turnout.
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| SimulateTurnoutFeedback |
Simulates turnout feedback.
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| StringActionMemory |
Sets a Memory.
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| StringActionStringIO |
Sets a StringIO.
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| StringFactory |
The factory for StringAction classes.
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| StringMany |
Execute many Actions in a specific order.
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| TableForEach |
Executes an action when the expression is True.
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| Timeout |
Executes an action when the expression is True.
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| TriggerRoute |
This action triggers a route.
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| WebBrowser |
Executes an string action with the result of an string expression.
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| WebRequest |
This action sends a web request.
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| WebRequest.Parameter |
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